Solutions emphasize positioning EffiChron as a companion and support tool for users, helping them optimize their lives rather than simply being a strict control system
Solution 1: EffiChron – AN ENJOYABLE EXPERIENCE WHILE REDUCING DEPENDENCY
Problem: Users don’t want to buy a product that will control and limit them, especially when it comes to using social media, which has become an essential part of their daily lives.
Solution: Instead of marketing EffiChron as a control system, emphasize the enjoyable experience users will have when reducing their dependency on social media. They will improve their productivity, mental health, and have more time for things that really matter. EffiChron helps them achieve their long-term goals while enjoying the process comfortably.
Solution 2: EffiChron – THOSE WITH AN INTEREST IN CONTROLLING USER BEHAVIOR
Problem: If users don’t want to pay to be restricted, who will buy the product?
Solution: The end-users don’t necessarily have to be the ones paying. EffiChron can be sold to businesses, schools, or parents who have an interest in controlling and optimizing the behavior of the end-user. Businesses can buy it to increase employee productivity, schools can use it to support students’ learning, and parents can use it to manage their children’s social media time.
Solution 3: EffiChron – ENJOY ENTERTAINMENT SUSTAINABLY
Problem: Users don’t want to pay for a product that will “take away their passion,” particularly when it comes to social media and entertainment.
Solution: EffiChron doesn’t take away passion but helps users enjoy their passion in a more sustainable way. It helps them manage their entertainment time mindfully so they can still enjoy it without it interfering with other personal goals like work, studies, or health. EffiChron allows users to experience entertainment without overindulging.
Solution 4: EffiChron – A TOOL FOR IMPROVING QUALITY OF LIFE
Problem: Users don’t want a product that imposes strict discipline, restricting their comfort and enjoyment.
Solution: EffiChron should not be marketed as a system of strict discipline but as a tool that helps improve the quality of life. By integrating elements of gamification, rewards, and personalized advice, users will feel encouraged to change their behavior rather than forced. It helps them manage their time effectively and improve their health and personal relationships.
Solution 5: EffiChron – A PRODUCT THAT INTEGRATES WITH DIGITAL HEALTH PLATFORMS AND MENTAL HEALTHCARE APPS
Problem: EffiChron seems to be in direct conflict with large tech companies like Samsung, Apple, Oppo, Xiaomi, etc., which are developing smart products aimed at fulfilling users’ entertainment and satisfaction.
Solution: Instead of directly confronting these big companies, EffiChron can partner with them by integrating with digital health platforms or mental healthcare apps. EffiChron can be included as an option to protect users from technology overuse. This expands the product’s impact without directly competing with these large corporations.
Solution 6: EffiChron – PARTNERING WITH RESPONSIBLE SMARTPHONE USAGE POLICIES
Problem: It’s difficult to convince distributors of smart products to advertise something that users might not “like” due to the restrictions imposed.
Solution: Collaborate with policymakers and promote responsible smartphone usage policies. You can work with regulatory bodies to position EffiChron as a user protection solution, encouraging smartphone manufacturers to integrate it to minimize the negative impact of social media on mental and social well-being.
Solution 7: EffiChron – PROTECTING DIGITAL HEALTH AND OPTIMIZING LIFE EFFICIENCY
Problem: How to convince distributors to promote a product that customers may not enjoy when they’re accustomed to providing solutions for comfortable entertainment?
Solution: Rather than marketing EffiChron as a strict control tool, focus on the long-term benefits it offers for digital health and life efficiency. The system can be marketed as a product that protects mental health and optimizes life performance, which will help persuade both distributors and end-users.